STEPHEN RIPPY.COM


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ABOUT





Stephen Rippy is a Texas-based composer with over two decades of experience writing and recording original soundtracks for games.


Since 1997, Stephen has provided music and sound design for a wide variety of titles and platforms - notable releases include Microsoft’s Age of Empires series, the spin-off Age of Mythology, and Halo Wars, as well as free-to-play mobile apps We Farm and Adventure Bay.


In 2011, Stephen’s score for CastleVille won attention for its use of a live orchestra, a first for the social gaming developer Zynga. More recent work includes music for Boss Fight Entertainment's Dungeon Boss and Anvil: War of Heroes.


Maintaining a separate body of work as a singer, songwriter, and multi-instrumentalist, Stephen has independently released eleven full-length albums - most recently 2019's Lamplighting - and an instrumental EP (Points, 2012).


Stephen continues to work in the Dallas area and is likely thinking about getting started on his next record.


Please visit the "MUSIC" section for information on current and past releases. For inquiries and correspondence, email big_al@stephenrippy.com.



PUBLISHED GAMES





2017 - Anvil: War of Heroes (Music composition and sound design)

2015 - Dungeon Boss (Music composition and sound design)

2013 - Zynga Elite Slots (Additional music composition)

2012 - Zynga Bingo (Music composition and additional sound design)

2011 - CastleVille (Music composition and sound design)

2010 - Adventure Bay (Original Release) (Music composition and sound design)

2010 - Game Chest (Music composition and sound design)

2010 - We Farm (Original Release) (Music composition and sound design)

2009 - Halo Wars (Music composition)

2007 - Age of Empires III: The Asian Dynasties Expansion (Music and sound design consulting)

2006 - Age of Empires III: The WarChiefs Expansion (Music composition and sound design)

2005 - Age of Empires III (Music composition and sound design)

2003 - Age of Mythology: The Titans Expansion (Music composition and sound design)

2002 - Age of Mythology (Music composition and sound design)

2000 - Age of Empires II: The Conquerors Expansion (Music composition)

1999 - Age of Empires II: The Age of Kings (Music composition)

1998 - Age of Empires: The Rise of Rome Expansion (Music composition)

1997 - Age of Empires (Music composition)


SAMPLES

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